Make games, stories and interactive art with Scratch. Simulationcraft nightly builds are created daily for both Windows and MacOS. The link above always contains only the latest available build for a given version. The nightly builds contain a git commit hash of the source that was used to build the release. Rohan gm commands hack.
PCSX4 is an open-source experimental PS4 Emulator project written in C++ for Windows and macOS. The first and the only emulator which allows you to play PS4 games on both PC & Mac. It uses OpenGL, Vulkan and DirectX 12 as its back-end API renderers and runs most of the PS4 exclusives on high-end machines with some glitches as it is still in beta. There will be frequent releases which you can grab from the download section.
PS4 is based on x86_64 architecture so PCSX4 runs natively on Windows systems by taking advantage of OGRE, Vulcan API and Orbital hardware-assisted virtualization. PCSX4 renders games smoothly without compromising the visual quality. macOS is also supported with Metal (API), check FAQ,s for more info.
You can now play PS4 games on PC & MAC at variable frame rates with buttery smooth experience as most of the titles can now run at 60 FPS and beyond. If you have a dedicated GPU that has Vulkan support, then you can expect a decent performance.
PCSX4 supports multiple input gaming devices. You can even use mouse input for first-person-shooter games. PS4 & XBOX-ONE controller has plug and play support on PCSX4.
PCSX4 is capable of many great things, thanks to our developers and supporters who are contributing to this PS4 Emulator project. We are still on a long road to archive good emulation performance but we are working hard to make the best PlayStation 4 titles playable on PC & Mac.
PCSX4 (PS4 Emulator) is not made for illegal activities, and we have a strict policy about piracy. All resources are obtained via a reverse engineering of legally owned devices, games, and information present on the internet. The main objective of this project is to enhance the gaming experience, research, and provide education about the core concepts of device emulation.